cc • 1.1.31A build-time dependency for Cargo build scripts to assist in invoking the native
C compiler to compile native C code into a static archive to be linked into Rust
code.
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cesu8 • 1.1.0Convert to and from CESU-8 encoding (similar to UTF-8)
cfg-if • 0.1.10A macro to ergonomically define an item depending on a large number of #[cfg]
parameters. Structured like an if-else chain, the first matching branch is the
item that gets emitted.
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cfg-if • 1.0.0A macro to ergonomically define an item depending on a large number of #[cfg]
parameters. Structured like an if-else chain, the first matching branch is the
item that gets emitted.
directories-next • 2.0.0A tiny mid-level library that provides platform-specific standard locations of
directories for config, cache and other data on Linux, Windows and macOS by
leveraging the mechanisms defined by the XDG base/user directory specifications
on Linux, the Known Folder API on Windows, and the Standard Directory guidelines
on macOS.
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dirs-sys-next • 0.1.2system-level helper functions for the dirs and directories crates
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downcast-rs • 1.2.1Trait object downcasting support using only safe Rust. It supports type
parameters, associated types, and type constraints.
epi • 0.12.0Backend-agnostic interface for writing apps using egui
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flate2 • 1.0.34DEFLATE compression and decompression exposed as Read/BufRead/Write streams.
Supports miniz_oxide and multiple zlib implementations. Supports zlib, gzip,
and raw deflate streams.
form_urlencoded • 1.2.1Parser and serializer for the application/x-www-form-urlencoded syntax, as used by HTML forms.
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gcc • 0.3.55**Deprecated** crate, renamed to `cc`
A build-time dependency for Cargo build scripts to assist in invoking the native
C compiler to compile native C code into a static archive to be linked into Rust
code.
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getrandom • 0.2.15A small cross-platform library for retrieving random data from system source
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gimli • 0.27.3A library for reading and writing the DWARF debugging format.
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glob • 0.3.1Support for matching file paths against Unix shell style patterns.
js-sys • 0.3.72Bindings for all JS global objects and functions in all JS environments like
Node.js and browsers, built on `#[wasm_bindgen]` using the `wasm-bindgen` crate.
proc-macro2 • 1.0.89A substitute implementation of the compiler's `proc_macro` API to decouple token-based libraries from the procedural macro use case.
regex • 1.8.4An implementation of regular expressions for Rust. This implementation uses
finite automata and guarantees linear time matching on all inputs.
rusttype • 0.9.3A pure Rust alternative to libraries like FreeType.
RustType provides an API for loading, querying and rasterising TrueType fonts.
It also provides an implementation of a dynamic GPU glyph cache for hardware font rendering.
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scoped-tls • 1.0.1Library implementation of the standard library's old `scoped_thread_local!`
macro for providing scoped access to thread local storage (TLS) so any type can
be stored into TLS.
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scopeguard • 1.2.0A RAII scope guard that will run a given closure when it goes out of scope,
even if the code between panics (assuming unwinding panic).
Defines the macros `defer!`, `defer_on_unwind!`, `defer_on_success!` as
shorthands for guards with one of the implemented strategies.
toml • 0.5.11A native Rust encoder and decoder of TOML-formatted files and streams. Provides
implementations of the standard Serialize/Deserialize traits for TOML data to
facilitate deserializing and serializing Rust structures.
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ttf-parser • 0.15.2A high-level, safe, zero-allocation TrueType font parser.
unicode-normalization • 0.1.24This crate provides functions for normalization of
Unicode strings, including Canonical and Compatible
Decomposition and Recomposition, as described in
Unicode Standard Annex #15.
widestring • 0.4.3A wide string Rust library for converting to and from wide strings, such as those often used in Windows API or other FFI libaries. Both `u16` and `u32` string types are provided, including support for UTF-16 and UTF-32, malformed encoding, C-style strings, etc.
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winapi-i686-pc-windows-gnu • 0.4.0Import libraries for the i686-pc-windows-gnu target. Please don't use this crate directly, depend on winapi instead.
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winapi-x86_64-pc-windows-gnu • 0.4.0Import libraries for the x86_64-pc-windows-gnu target. Please don't use this crate directly, depend on winapi instead.
darling_core • 0.10.2Helper crate for proc-macro library for reading attributes into structs when
implementing custom derives. Use https://crates.io/crates/darling in your code.
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darling_macro • 0.10.2Internal support for a proc-macro library for reading attributes into structs when
implementing custom derives. Use https://crates.io/crates/darling in your code.
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darling • 0.10.2A proc-macro library for reading attributes into structs when
implementing custom derives.
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dispatch • 0.2.0Rust wrapper for Apple's Grand Central Dispatch.
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dlib • 0.4.2Helper macros for handling manually loading optional system libraries.
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dlib • 0.5.2Helper macros for handling manually loading optional system libraries.
squote • 0.1.2A clone of the quote crate that uses a String as its backing store
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strsim • 0.9.3Implementations of string similarity metrics. Includes Hamming, Levenshtein,
OSA, Damerau-Levenshtein, Jaro, Jaro-Winkler, and Sørensen-Dice.
wayland-scanner • 0.28.6Wayland Scanner for generating rust APIs from XML wayland protocol files.
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wayland-scanner • 0.29.5Wayland Scanner for generating rust APIs from XML wayland protocol files.
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wayland-sys • 0.28.6FFI bindings to the various libwayland-*.so libraries. You should only need this crate if you are working on custom wayland protocol extensions. Look at the crate wayland-client for usable bindings.
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wayland-sys • 0.29.5FFI bindings to the various libwayland-*.so libraries. You should only need this crate if you are working on custom wayland protocol extensions. Look at the crate wayland-client for usable bindings.
gl_generator • 0.14.0Code generators for creating bindings to the Khronos OpenGL APIs.
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glium • 0.29.1Elegant and safe OpenGL wrapper.
Glium is an intermediate layer between OpenGL and your application. You still need to manually handle
the graphics pipeline, but without having to use OpenGL's old and error-prone API.
Its objectives:
- Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium.
- Provide an API that enforces good pratices such as RAII or stateless function calls.
- Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge.
- Avoid all OpenGL errors beforehand.
- Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.