High level bindings to Lua 5.4/5.3/5.2/5.1 (including LuaJIT) and Roblox Luau
with async/await features and support of writing native Lua modules in Rust.
Fork with added Factorio Lua support.
cast • 0.3.0Ergonomic, checked cast functions for primitive types
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cc • 1.2.6A build-time dependency for Cargo build scripts to assist in invoking the native
C compiler to compile native C code into a static archive to be linked into Rust
code.
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cfg-if • 1.0.0A macro to ergonomically define an item depending on a large number of #[cfg]
parameters. Structured like an if-else chain, the first matching branch is the
item that gets emitted.
dirs-next • 2.0.0A tiny low-level library that provides platform-specific standard locations
of directories for config, cache and other data on Linux, Windows, macOS
and Redox by leveraging the mechanisms defined by the XDG base/user
directory specifications on Linux, the Known Folder API on Windows,
and the Standard Directory guidelines on macOS.
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dirs-sys-next • 0.1.2system-level helper functions for the dirs and directories crates
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either • 1.13.0The enum `Either` with variants `Left` and `Right` is a general purpose sum type with two cases.
idna • 1.0.3IDNA (Internationalizing Domain Names in Applications) and Punycode.
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indexmap • 2.7.0A hash table with consistent order and fast iteration.
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ipnet • 2.10.1Provides types and useful methods for working with IPv4 and IPv6 network addresses, commonly called IP prefixes. The new `IpNet`, `Ipv4Net`, and `Ipv6Net` types build on the existing `IpAddr`, `Ipv4Addr`, and `Ipv6Addr` types already provided in Rust's standard library and align to their design to stay consistent. The module also provides useful traits that extend `Ipv4Addr` and `Ipv6Addr` with methods for `Add`, `Sub`, `BitAnd`, and `BitOr` operations. The module only uses stable feature so it is guaranteed to compile using the stable toolchain.
itoa • 1.0.14Fast integer primitive to string conversion
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js-sys • 0.3.76Bindings for all JS global objects and functions in all JS environments like
Node.js and browsers, built on `#[wasm_bindgen]` using the `wasm-bindgen` crate.
pkg-config • 0.3.31A library to run the pkg-config system tool at build time in order to be used in
Cargo build scripts.
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proc-macro2 • 1.0.92A substitute implementation of the compiler's `proc_macro` API to decouple token-based libraries from the procedural macro use case.
regex • 1.8.4An implementation of regular expressions for Rust. This implementation uses
finite automata and guarantees linear time matching on all inputs.
scopeguard • 1.2.0A RAII scope guard that will run a given closure when it goes out of scope,
even if the code between panics (assuming unwinding panic).
Defines the macros `defer!`, `defer_on_unwind!`, `defer_on_success!` as
shorthands for guards with one of the implemented strategies.
unicode-normalization • 0.1.24This crate provides functions for normalization of
Unicode strings, including Canonical and Compatible
Decomposition and Recomposition, as described in
Unicode Standard Annex #15.
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unicode-segmentation • 1.12.0This crate provides Grapheme Cluster, Word and Sentence boundaries
according to Unicode Standard Annex #29 rules.
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unicode-width • 0.1.14Determine displayed width of `char` and `str` types
according to Unicode Standard Annex #11 rules.
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url • 2.5.4URL library for Rust, based on the WHATWG URL Standard
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utf8_iter • 1.0.4Iterator by char over potentially-invalid UTF-8 in &[u8]
web-sys • 0.3.76Bindings for all Web APIs, a procedurally generated crate from WebIDL
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winapi-i686-pc-windows-gnu • 0.4.0Import libraries for the i686-pc-windows-gnu target. Please don't use this crate directly, depend on winapi instead.
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winapi-x86_64-pc-windows-gnu • 0.4.0Import libraries for the x86_64-pc-windows-gnu target. Please don't use this crate directly, depend on winapi instead.