arrayvec • 0.5.2A vector with fixed capacity, backed by an array (it can be stored on the stack too). Implements fixed capacity ArrayVec and ArrayString.
cast • 0.3.0Ergonomic, checked cast functions for primitive types
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cc • 1.2.5A build-time dependency for Cargo build scripts to assist in invoking the native
C compiler to compile native C code into a static archive to be linked into Rust
code.
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cfg-if • 1.0.0A macro to ergonomically define an item depending on a large number of #[cfg]
parameters. Structured like an if-else chain, the first matching branch is the
item that gets emitted.
flate2 • 1.0.35DEFLATE compression and decompression exposed as Read/BufRead/Write streams.
Supports miniz_oxide and multiple zlib implementations. Supports zlib, gzip,
and raw deflate streams.
js-sys • 0.3.76Bindings for all JS global objects and functions in all JS environments like
Node.js and browsers, built on `#[wasm_bindgen]` using the `wasm-bindgen` crate.
proc-macro2 • 1.0.92A substitute implementation of the compiler's `proc_macro` API to decouple token-based libraries from the procedural macro use case.
regex • 1.8.4An implementation of regular expressions for Rust. This implementation uses
finite automata and guarantees linear time matching on all inputs.
scoped-tls • 1.0.1Library implementation of the standard library's old `scoped_thread_local!`
macro for providing scoped access to thread local storage (TLS) so any type can
be stored into TLS.
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scopeguard • 1.2.0A RAII scope guard that will run a given closure when it goes out of scope,
even if the code between panics (assuming unwinding panic).
Defines the macros `defer!`, `defer_on_unwind!`, `defer_on_success!` as
shorthands for guards with one of the implemented strategies.
web-sys • 0.3.76Bindings for all Web APIs, a procedurally generated crate from WebIDL
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winapi-i686-pc-windows-gnu • 0.4.0Import libraries for the i686-pc-windows-gnu target. Please don't use this crate directly, depend on winapi instead.
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winapi-x86_64-pc-windows-gnu • 0.4.0Import libraries for the x86_64-pc-windows-gnu target. Please don't use this crate directly, depend on winapi instead.
darling_core • 0.13.4Helper crate for proc-macro library for reading attributes into structs when
implementing custom derives. Use https://crates.io/crates/darling in your code.
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darling_macro • 0.13.4Internal support for a proc-macro library for reading attributes into structs when
implementing custom derives. Use https://crates.io/crates/darling in your code.
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darling • 0.13.4A proc-macro library for reading attributes into structs when
implementing custom derives.
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dispatch • 0.2.0Rust wrapper for Apple's Grand Central Dispatch.
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dlib • 0.5.2Helper macros for handling manually loading optional system libraries.
strsim • 0.10.0Implementations of string similarity metrics. Includes Hamming, Levenshtein,
OSA, Damerau-Levenshtein, Jaro, Jaro-Winkler, and Sørensen-Dice.
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textwrap • 0.16.1Library for word wrapping, indenting, and dedenting strings. Has optional support for Unicode and emojis as well as machine hyphenation.
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wayland-client • 0.29.5Bindings to the standard C implementation of the wayland protocol, client side.
wayland-scanner • 0.29.5Wayland Scanner for generating rust APIs from XML wayland protocol files.
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wayland-sys • 0.29.5FFI bindings to the various libwayland-*.so libraries. You should only need this crate if you are working on custom wayland protocol extensions. Look at the crate wayland-client for usable bindings.
ciborium • 0.2.2serde implementation of CBOR using ciborium-basic
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crossfont • 0.5.2Cross platform native font loading and rasterization
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gl_generator • 0.14.0Code generators for creating bindings to the Khronos OpenGL APIs.
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glium • 0.32.1Elegant and safe OpenGL wrapper.
Glium is an intermediate layer between OpenGL and your application. You still need to manually handle
the graphics pipeline, but without having to use OpenGL's old and error-prone API.
Its objectives:
- Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium.
- Provide an API that enforces good pratices such as RAII or stateless function calls.
- Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge.
- Avoid all OpenGL errors beforehand.
- Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.