backtrace • 0.3.68A library to acquire a stack trace (backtrace) at runtime in a Rust program.
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bitflags • 1.3.2A macro to generate structures which behave like bitflags.
DIRECT
0
bitflags • 2.6.0A macro to generate structures which behave like bitflags.
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0
cc • 1.1.31A build-time dependency for Cargo build scripts to assist in invoking the native
C compiler to compile native C code into a static archive to be linked into Rust
code.
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cfg-if • 0.1.10A macro to ergonomically define an item depending on a large number of #[cfg]
parameters. Structured like an if-else chain, the first matching branch is the
item that gets emitted.
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0
cfg-if • 1.0.0A macro to ergonomically define an item depending on a large number of #[cfg]
parameters. Structured like an if-else chain, the first matching branch is the
item that gets emitted.
cty • 0.2.2Type aliases to C types like c_int for use with bindgen
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deflate • 0.7.20A DEFLATE, zlib and gzip encoder written in Rust.
DIRECT
2
dirs-sys • 0.3.7System-level helper functions for the dirs and directories crates.
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dirs • 2.0.2A tiny low-level library that provides platform-specific standard locations of directories for config, cache and other data on Linux, Windows, macOS and Redox by leveraging the mechanisms defined by the XDG base/user directory specifications on Linux, the Known Folder API on Windows, and the Standard Directory guidelines on macOS.
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downcast-rs • 1.2.1Trait object downcasting support using only safe Rust. It supports type
parameters, associated types, and type constraints.
proc-macro2 • 0.4.30A substitute implementation of the compiler's `proc_macro` API to decouple token-based libraries from the procedural macro use case.
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proc-macro2 • 1.0.88A substitute implementation of the compiler's `proc_macro` API to decouple token-based libraries from the procedural macro use case.
rusttype • 0.7.9A pure Rust alternative to libraries like FreeType.
RustType provides an API for loading, querying and rasterising TrueType fonts.
It also provides an implementation of a dynamic GPU glyph cache for hardware font rendering.
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rusttype • 0.8.3A pure Rust alternative to libraries like FreeType.
RustType provides an API for loading, querying and rasterising TrueType fonts.
It also provides an implementation of a dynamic GPU glyph cache for hardware font rendering.
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scopeguard • 1.2.0A RAII scope guard that will run a given closure when it goes out of scope,
even if the code between panics (assuming unwinding panic).
Defines the macros `defer!`, `defer_on_unwind!`, `defer_on_success!` as
shorthands for guards with one of the implemented strategies.
unicode-width • 0.1.14Determine displayed width of `char` and `str` types
according to Unicode Standard Annex #11 rules.
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0
unicode-xid • 0.1.0Determine whether characters have the XID_Start
or XID_Continue properties according to
Unicode Standard Annex #31.
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0
winapi-i686-pc-windows-gnu • 0.4.0Import libraries for the i686-pc-windows-gnu target. Please don't use this crate directly, depend on winapi instead.
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winapi-x86_64-pc-windows-gnu • 0.4.0Import libraries for the x86_64-pc-windows-gnu target. Please don't use this crate directly, depend on winapi instead.
wayland-sys • 0.21.13FFI bindings to the various libwayland-*.so libraries. You should only need this crate if you are working on custom wayland protocol extensions. Look at the crate wayland-client for usable bindings.
approx • 0.3.2Approximate floating point equality comparisons and assertions.
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gl_generator • 0.11.0Code generators for creating bindings to the Khronos OpenGL APIs.
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3
gl_generator • 0.13.1Code generators for creating bindings to the Khronos OpenGL APIs.
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3
gl_generator • 0.14.0Code generators for creating bindings to the Khronos OpenGL APIs.
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3
glium • 0.24.0Elegant and safe OpenGL wrapper.
Glium is an intermediate layer between OpenGL and your application. You still need to manually handle
the graphics pipeline, but without having to use OpenGL's old and error-prone API.
Its objectives:
- Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium.
- Provide an API that enforces good pratices such as RAII or stateless function calls.
- Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge.
- Avoid all OpenGL errors beforehand.
- Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.