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glsl-token-descope v1.0.2

"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.

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MIT

Dependency Licenses

MIT4
PackageRelationDependenciesPublished
glsl-token-assignments • 2.0.2Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.DIRECT0
glsl-token-depth • 1.1.2Determine the scope depth of an array of GLSL tokensDIRECT0
glsl-token-properties • 1.0.1Takes an array of GLSL tokens and determines whether or not they're a property of another identifierDIRECT0
glsl-token-scope • 1.1.2Infer the scope of each token in an array of GLSL tokensDIRECT0
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