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@civ-clone/core-terrain v0.1.2

This is how a `Tile`'s `Terrain` is defined. Utilising this, along with `TileImprovement`s and `Feature`s can bring parity to most of the Civ games.

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MIT

Dependency Licenses

MIT3
PackageRelationDependenciesPublished
@civ-clone/core-data-object • 0.1.12A data exchange object for converting a subset of a class instances to plain JSON.DIRECT1
@civ-clone/core-registry • 0.1.1This component is used to create other registries that contain object data. This is a stub that contains all the shared methods that other classes will extend replacing the constructor with a call to the parent passing in the supported types that can be sDIRECT0
@civ-clone/core-rule • 0.1.3This component contains the framework for `Rule`s. These are comprised of `Criterion`s and `Effect`s with optional `Priority`s.DIRECT1
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